Joakim Eriksson¹, Niclas Finne¹, and Sverker Janson²
¹Telia Research AB, S-123 86 Farsta, Sweden
E-mail: {joakime,nfi}@sics.se
²Swedish Institute of Computer Science
SICS, Box 1263, S-164 28 Kista, Sweden
E-mail: sverker@sics.se
Unfortunately they have to do it in person. Attempts at supporting the customer through ``intelligent agents'' are guaranteed to be in vain, unless the underlying model is changed. It would have to be one bright agent to, using the web as is, find a few good deals on a fridge at nearby resellers, haggle prices and delivery conditions, and then present the three best alternatives. Which minute fraction of the 50000 hits on ``refrigerator'' in AltaVista is at all relevant? In these, what part of the text is the price, the model, the delivery conditions?
Needless to say, much better models are possible, in which the above would be a very basic service, and one such model will sooner or later supplant the web-based models. The web, and associated technologies such as Java, will remain as the user interface, but a new infrastructure will emerge that is targeted to the task of creating a near-perfect global market.
In this position paper, we present work towards such an infrastructure, characterised by openness and by being based on a paradigm of interacting agents.
We would like the market to be open like the web. Nobody should own it. Anyone should be able to enter it. Anyone should be able to offer any kind of service, such as brokering. This is typically not the case with current markets, where all information is owned by the market operator and not available for use by others [1, 2].
A market has to support more activities than just finding the desired product or customer. Well-defined interaction protocols are needed for negotiation. Ideally, these protocols should make sense for human-human, human-agent and agent-agent interaction alike, to make possible any mix of human and automated participants in the market. (For an agent-only market, see, e.g., Kasbah [3].)
Note that although the issues of security and payment are strongly emphasized in most works on electronic commerce, they are quite orthogonal here. Any future standards will do.
What we will need to know about a deal is that it has a type, some participants involved, and a time when it is entered. As basic types we have (the names of) participants in the market, which are either human or programmed, and time points. The deal type includes everything else, such as what is sold, delivery conditions, etc. With each deal type is associated a set of rôles, which are the parts played by participants in a deal, such as buyer or seller. A deal assigns participants to all the rôles in its type.
An interest is a set of deals. An expression of interest (eoi) is a representation of an interest.
It is clearly desirable that expressions of interest are both expressive and computationally tractable, and using constraints springs to mind, but we have not yet explored this possibility.
ask(A, B, eoi, id)
A asks B for information on interests, giving an eoi (possibly
but not necessarily its own interests) as guidance. Replies can
be given by tell.
tell(A, B, eoi), tell(A, B, eoi, id)
A tells B about some interests (possibly its own). If this is
intended as an answer, the question can be referred to by its id.

propose(A, B, eoi, id)
A initiates negotiation with B, giving an interest as guidance.
Replies are given by reply, accept, or reject.
reply(A, B, id, eoi, id)
A replies to B's latest bid. The interest given need not
have any special relation to the bid. (It is up to the participants
involved to assess the progress of the negotiation and interrupt it
when necessary.)
accept(A, B, id, id)
A accepts B's latest bid. This is equivalent to signing a
contract. The reply is to accept or reject.
reject(A, B, id)
A aborts the current negotiation with B.
This simple protocol can be regarded as a subset of a richer more KQML-like protocol, other elements of which will be needed [5]. We are currently exploring conversational styles and idioms using these basic messages, rather than integrating capabilities through complex message types. This will allow some, simpler, participants to have a more naive view of interaction, while more advanced participants can recognize and enjoy the benefits of more elaborate patterns of interaction.
The rôle of this server in the MarketSpace infrastructure is both to support human participants, with whom it will interact by emulating a web server, and programmed participants (agents), for which it will serve as a scheduler and communication mediator.
Since this paper is intended for a readership interested in logic programming and its use for Internet applications, various aspects of the implementation will be described in more detail than otherwise called for. The purpose is to emphasize advantages of the object-oriented programming model, as well as the roundabout coding style needed in a single-threaded system.
Since objects and object implementations should be mobile there is a mechanism to load required object implementation files. When new object implementations are added to the system, it loads the implementation file and detects new object types. New object types are registered in a database enabling the implementation file to be restored when the object types are needed.
The event system generates stream and time events using the time handler, time agent and stream handler objects. If there is a need for more event types, the register event and add event methods can be used. An example of this is how time events are generated.
As seen in Figure 5 there are two queues in the event system. One queue is for queueing incoming events and the other acts like a run queue. Each time the event loop is executed, the first event in the event queue is dequeued and all subscribers to that event is placed in the run queue. After the event has been dequeued, the event loop will schedule the first subscriber in the run queue.
eventhandler::{
[ ... ]
add_event(Event):-
event_db(Event,_Y),
get(events(Q)),
queues:queue_last(Event,Q,NewQ),
set(events(NewQ)) &
register_event(Agent,Event):-
\+ event_db(Event,_Y),
assert(event_db(Event,[Agent])) &
[ ... ]
subscribe_event(Agent,Event):-
subscription_db(Event,List),
lists:non_member(Agent,List),
update(subscription_db(Event,[Agent|List])) &
[ ... ]
scheduler:-
schedule_event,
schedule_agent,
streamhandler::select(Reads),
handle_reads(Reads),
timehandler::get_next_event,
scheduler
}.The stream and protocol system generates the stream events and takes care of stream communication with the outside world. The main component of this system is the stream handler which sets up a port using the socket library through which it receives all incoming data. When a new stream is opened through the port, the event handler will read data from the stream until it can determine which protocol is used. Then, a stream event is generated marked with a protocol tag (e.g. http(Stream)).
The protocol database is empty at initialisation time. For each protocol, its id and header have to be registered.
streamhandler::{
[ ... ]
init(Port):-
sockets:current_host(Host),
sockets:socket('AF_INET', Socket),
user:on_exception(system_error(X),
sockets:socket_bind(Socket, 'AF_INET'(Host,Port)),
(utils:lformat(5,'*** Error binding socket: ~w~n',[X]),
user:fail)),
sockets:socket_listen(Socket,5),[ ... ] &
[ ... ]
select(ReadStreams):-
get(socket(Socket)),
get(streams(Streams)),
sockets:socket_select(Socket,New,Client,0:200,Streams,ReadStreams),
[ ... Handle new stream ... ] &
}.
The protocol handlers handle data arriving from the outside world. They register the protocols and subscribe to stream events from the event handler. The following Prolog code from the term handler object illustrates the interaction between the protocol handler and the event handler.
termhandler::{
super(root) &
[ ... ]
init:-
self(Self),
protocols:term_header(Term),
eventhandler::register_protocol(term,Term),
eventhandler::subscribe_event(Self,term(_))&
finish :-
self(Self),
eventhandler::unsubscribe_event(Self,term(_)) &
event(term(Stream)):-
protocols:read_term_message(Stream,Term),
[ ... Execute the Prolog term and get a result ... ]
protocols:send_term_message(Stream,Result),
eventhandler::end_stream(Stream)
}.The HTTP handler handles World Wide Web communication and forwards parsed HTTP messages to other objects. (A DCG parser could easily be derived from the HTTP specification [6].) Objects can subscribe to a specific path whereby web accesses matching that path will be forwarded to the subscriber. The following system objects subscribe to HTTP events:
The TERM handler handles communication with the TERM protocol. TERM messages are parsed into Prolog terms and executed within the server context. The result is returned to the caller. This makes it possible to examine and control a running server which is very useful for debugging.
At the top level of the architecture we have built a simple agent environment in which programmed participants in the marketspace can reside. The agent environment implements a small set of features useful for agents. These are
collectoragent::{
super(persistent) &
[ ... ]
init(state(none)) :-
self(Self), agentenv::register_agent(Self,[],[time]) &
finish :-
self(Self), agentenv::deregister_agent(Self) &
time:- [ ... ]
incoming_message(Msg,From) :-
Msg::class(MsgType),
incoming_msg(MsgType,Msg,From) &
incoming_msg(interact_aipv1,Msg,From) :-
[ ... Handle the interaction message ... ]
}.
For the present, the interests of the general model have a fairly simple representation:
To send an interaction object to another agent, the sender call the corresponding method.
ia::{
super(simpleagent)&
[ ... ]
rcv_ask(Eoi,Id):-
get(general_eoi(MyEoi)),
Eoi::intersect(MyEoi),
tell(Eoi,Id)&
rcv_reply(Eoi,_Ref,Id):-
get(status(proposed)),!,
update_latest_eoi(Eoi),
get(precise_eoi(MyEoi)),
(
Eoi::intersect(MyEoi) ->
set(status(dealing)),
update_latest_eoi(Eoi),
reply(Eoi,Id,_NewRef)
;
reject(Id),
set(status(none)
)&
[ ... ]
}.
Finally, we illustrate the use of this architecture and system by an interaction between two servers: the blue server and the red server.
The blue server provides a web interface to interact with human participants, who can create, change and remove interests from their interest store, and engage in negotiations, all through dynamic web pages (generated using the package by Cabeza and Hermenegildo). The blue server hosts a collector agent, which looks for new interests and forwards them to a broker agent at the red server with the purpose of matching interests.
The red server lets human participants specify their interests as URLs to web pages in which the interest is given in a special syntax. The red server fetches the specified web page and parses the interest. The red server also hosts a broker agent to which a human participant can delegate the task of negotiating a deal, giving upper and lower price limits.
In addition, a log server subscribes to log events from the other servers, and displays what is going on in the marketspace.
The following simple scenario illustrates a possible interaction in the marketspace.
In summary, focusing on the logic programming aspects of our work,
There are nice solutions to many of the security problems in various languages and implementations, but to be successful a market infrastructure cannot depend on the quirks of minor programming languages.
The same holds for the use of constraints. If they are to be used, this is either invisibly, or in a way that is easy to reconstruct by independent developers of software components for the market infrastructure.
Multithreading is a more neutral issue. In this, and other, Internet-applications, (pre-emptively scheduled) light-weight threads are clearly useful. The work-around with tasks scheduled ``by hand'' employed here is very painful. We expect that most Prolog implementations will offer multithreading in the very near future.
Finally, for those who are interested in exploring systems of this kind using Prolog, we offer our prototype as a starting point (see http://www.sics.se/isl/commerce).